Interstellar Sentinel
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The art book. Everything we've been pointing at — it's all in here.
Seven posts ago we started with the biggest image in this book. Here's the book.
5/14/2026
Three people. 40+ hand-drawn enemies. One question we kept asking.
Every enemy in *Interstellar Sentinel* was drawn by hand. Not generated, not tiled, not outsourced. Drawn. That decision cost us significant time. It also made the game look the way it looks. Here's h
5/12/2026
The enemy isn't wrong. That's what makes them dangerous.
Most shmup antagonists are obstacles. They're in front of you and they need to be destroyed. We built ours differently. The opposition in *Interstellar Sentinel* believes it's right. And within the ru
5/7/2026
Eight levels. Not backdrops — arguments.
You've flown through eight levels. Most shmups use environments as backdrops — the thing behind the bullets. We didn't do that. Each of these eight locations was designed to mean something. Here's wha
5/5/2026
The pilot. Before the cockpit.
You've seen the weapon system. 19 sets, 55+ types. You've seen the S+ ranking. But before a single weapon was designed, we had to decide who was carrying them. Here's that person.
4/30/2026
You weren't fighting to win. You were holding a line.
The Sentinels don't exist to defeat the enemy. They exist to hold a line that was already breaking before the game started. That's not a story beat. That's the emotional logic underneath every run.
4/28/2026
Why Interstellar Sentinel doesn't look like the other shmups in your library
You've played shmups. You know the visual vocabulary: neon, silhouette, bullets that pop against dark backgrounds, clean lines. *Interstellar Sentinel* breaks almost every one of those conventions. Th
4/23/2026
We built a universe. Here's the art book.
This is the largest image in the *Interstellar Sentinel* art book. 7192×5392 pixels. 38 megapixels. Not cropped. We're leading with it because if you've ever looked at this game and thought "there's s
4/21/2026
Interstellar Sentinel is Live!
4/13/2026
Dataset: production | Project: qx94kjb8